Last Monday and Tuesday, a few of us from the PULSE multimedia team attended the Berklee Teachers on Teaching (BTOT) events. Lori Landay’s presentation, Play! Games and Gaming in Learning and Our Culture, was an inspirational lecture on the importance of game play in life and society. As educational game developers for PULSE, it was great to get some insight on the psychological and sociological impact of the gaming mentality.
I learned, for example, that the opposite of play is not work. The opposite of play is depression. Work is most productive when it is treated like play. When work has exciting objectives and rewards it becomes more fulfilling and meaningful. With that outlook in mind, we here at PULSE will strive to make a game out of making games.
For some upcoming harmony and melody games, we’re looking to some nostalgic computer games for inspiration.
Does Math Blaster mean anything to anyone? Here’s a little 1993 throw back for ya:
With that in mind, it’s about time I get back to play.
- Beat Bot: Making Rhythmic Robots on PULSE Since 2012 - March 13, 2012
- Where Work Meets Play - January 25, 2011
- PULSE launches Improvisation Unit - September 21, 2010
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